Testimony is an independent first-person 3D horror anthology created to transform mystery, suspense, and horror stories into playable experiences.
Each episode is a short, high-impact experience inspired by real testimonies, community stories, and creator-driven ideas. Every release is a new case, a new setting, and a new story — while the studio maintains a scalable production pipeline that grows stronger with every episode.
Testimony is designed as a repeatable horror label. Community stories, creator-driven ideas, and short-form premium releases create a structure that is easy to expand, easy to communicate, and well suited for creator visibility, Steam discovery, and episodic growth.
Episodic releases, each a standalone story with unique settings and characters.
Low-poly inspired aesthetics with contemporary locations tied to each story.
Complete mundane tasks that slowly escalate into something far more sinister.
Tense moments of hiding and avoiding threats in atmospheric environments.
Driveable vehicles integrated into the narrative and exploration.
Piece together the story through environmental clues and found objects.
Each story is framed as a real account, told by someone who survived.
NPC conversations and in-game text messaging systems drive the narrative.
Players submit stories, vote, and winning entries become future episodes.
Mario, a university student in his early 20s, receives a call from a distant uncle who asks him to take charge of a junkyard in the middle of nowhere. As the days go by, you will wish you had never gone. Mario survived by making the right decisions.
A first-person atmospheric experience featuring driving, NPC conversations, text messaging, task-based simulation, stealth, and investigation mechanics.
Mandy, a shy 23-year-old girl, accompanies her friends Alice and Karen into the depths of a network of secret tunnels. What begins as a simple photo-taking adventure turns into a nightmare when, deep underground, an unexpected event unfolds.
Testimony operates on a community-driven content model. Players and creators submit stories, vote on their favorites, and winning entries are developed into full playable episodes.
Players and creators submit their own horror stories and testimonies through the official website and channels.
The community reads submitted entries, votes by category, and follows the countdown toward the next release.
Winning stories are transformed into full Testimony episodes by the development team.
Independent video game studio based in Zapopan, Jalisco, Mexico. Founded in 2013 with a mission to create original IPs and develop games across multiple platforms. The studio has published more than 9 games and built a track record of internationally recognized releases.